The Moonshaes

Book I, Chapter I
In which the adventurers are given a task

Upon arriving at the capital of Callidyrr, Lily Highflower led the party to the city's keep, where they met with the High King, Derid Kendrick. Despite his impressive title, the castle of Caer Callidyrr has fallen into some disrepair, and the king seemed stressed by the pressures of running his kingdom. Nonetheless, he was very grateful for the safe return of his brewmaster, and rewarded the group with another task and the promise of payment if they could successfully complete it.

He told the party that an ancient prophecy had recently come to light, regarding five lost temples of The Earthmother, a local deity revered by the Ffolk. He explained that many of the events in the prophecy had begun to occur – including goblin attacks in the Dernall Forest, the disappearance of the Great Druid, and an astronomical phenomenon in which the Tears of Selûne precede the moon rather than trail it. According to the prophecy, it was essential for these five temples to be found and rededicated to the Earthmother.

The five adventurers agreed to undertake the task, and set out early the next morning for the village of Lehigh, where the king had suggested they begin their search. On the way, they spotted a goblin ambush and rescued a woodcutter from Lehigh who had been taken captive by the goblin forces that were terrorizing the town. After this fight, Corry found a small, well-crafted toy soldier puppet the goblins had clearly stolen.

Continuing to Lehigh, they heard a commotion some distance off the road. After heading into the bush to investigate, they found a large group of goblins attempting to subdue a majestic white stag and capture it in the name of something called "the Great Gark." Upon dispatching the goblins, the stag gave its blessing to Grick in thanks for their part in its rescue, and set off into the woods. Grick immediately sensed that the creature would later return.

Upon arriving in Lehigh, the party found that the small village had been besieged by a large force of goblins. Their leader, a shaman, was conducting some kind of a ritual to raise the corpses of goblins killed in the fighting, summoning spirits to inhabit their bodies and continue their campaign of terror throughout the forest. Corry and Vala made quick work of killing the shaman, while the rest of the party picked off the goblin guards and worgs that accompanied her.

The villagers were extremely grateful for their rescue and offered the adventurers places to stay in their homes until athe next step of their journey became clear. Corry was able to return the lost toy soldier to a local girl named Trawlindy, who had lost her parents in the attack. She was extraordinarily pleased to have the toy – made for her by her father – back in her possession.

 

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Prologue
In which our heroes become acquainted

Featuring: 
Aimon Kompetant, the wizard who was almost drowned by evil seaweed
Corry Brightsea, the bard who is good out here
Grick, the warlock with an uncanny sense of direction
Taznyl, the fighter who is never getting on a boat again, thanks
Vala Thogrun, the cleric who can spot a kelpie at 20 paces
and guest-starring Lily Highflower, the royal brewmaster who is trying really hard not to cry over shipwrecked strawberries.

Five adventurers set sail for Caer Callidyrr aboard the Obedient, a Ffolk vessel en route from Rogarsheim. Although all of them headed to the capital for their own reasons, they found themselves bound together by circumstance when their vessel was smashed by the Leviathan, an enormous whale. Finding themselves shipwrecked a mere 20 miles from their destination, the five adventurers – alongside Lily Highflower, the royal brewmaster who was injured in the calamity – set off for the capital on foot. 

They headed for the nearby fishing village of Swadlecote in search of aid, only to find the tiny hamlet deserted. While its inhabitants had clearly packed up and left some time ago, some mysterious creature had clearly been there recently. A statue of Valkur that stood watch over the village's cemetery had been grotesquely defaced. After dispatching a pair of giant badgers that had set up their den in one of the abandoned homes and doing their best to restore the shrine, the party set forth aboard one of the abandoned fishing boats. 

Following an unfortunate incident with a giant crab, the crew headed ashore to repair their boat when the came across the remains of the unfortunate crew of the Obedient. They had been drowned and partially consumed. A stray horse wandered nearby; Vala correctly identified the beast as a kelpie, a nasty shape-shifting fey that drowns and consumes its victims. The party battled the creature and easily dispatched it. They spent their evening giving the dead a proper burial at sea, and set out again the next morning.

They soon came across an ancient shipwreck where an evil sea hag had made her lair. They tried to convince the evil fey to leave, but finally the ugly creature attacked. The ensuing battle was quite short, and the five adventurers were able to easily defeat her. Traveling farther west, they soon came to a ridge from which the capital was easily visible, and made their way to the gates of Caer Callidyrr.

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